Thursday, May 1, 2014

Podcasts in the Classroom

Podcasts are a great way for people to get their ideas across and basically make their own television or radio shows on their own.  There are many different ways that a teacher can incorporate Podcasts into their lesson plans.  A teacher can use it as a media source or source of educational entertainment in English to help stimulate motivation.  For example a teacher can create an assignment that asks the students to listen to a podcast about a theme or topic that interests them, then the teacher can have them create their own podcast on a subject of interest.  Activities like this can be a fun way for students to practice their listening and speaking skills in English in an authentic manner that holds their interest and keeps them motivated in their learning.


In addition to using Podcasts for media learning sources, there are also many Podcasts available that are ESL specific.  I listened to the Podcast English Cafe 446 on the website ESL Pod.  This Podcast was about the La Brea Tar Pits in Los Angeles.  It consisted of several vocabulary words about animals and science.  It included the narration of the "teacher" as well as interview clips with members of the scientific community behind La Brea.  The interviewees would talk about the actions of the pit and the teacher would then describe the language and vocabulary which included spelling out words for the listeners. The Podcast also included a question and answer period after the main lecture.  A Podcast like this can be a great asset to the ESL classroom, a teacher can build lesson plans around certain themes such as animal science vocabulary.  Or more likely there are other themes of Podcasts similar to this one that are a little more likely such as famous songs, organizing your house or famous Americans.  

Monday, April 28, 2014

ePals in the Classroom

ePals is a fascinating website that can connect teachers and students across the globe.  What makes ePals so great is that it's limitations for classroom implications seem almost limitless.  Like the world around it, the classroom is becoming more and more a global space for learning and participation.   With internet tools like these it offers students chances to interact with other students from all over the world.  With partners such as McGraw-Hill, the Smithsonian and National Geographic ePals can boast some serious learning potential.

There are a lot of things that you can do as a teacher with ePals.  One thing that I found really interesting as an ESL teacher was the ability to connect with other language classrooms.  On the website they mention "Teachers use the free ePals Global Classroom to create real world, culturally-enriching learning experiences for their students.  With ePals classroom atching, a high school class studying Chinese can connect with a class studying English in China, or the classes can work on a special project together."  Although this is reference to an American foreign language classroom, a similar idea can be used in an American ESL classroom.  You can easily implement something like this in an ESL classroom.  Authentic learning situations and culturally-enriching learning experiences are crucial to second language acquisition.  Both play a significant role in stimulating motivation by the learner.  By allowing ESL learners to interact with native English speakers learning their language as an L2 can be an incredible opportunity for growth as a learner.  Using ePals in the classroom is a great way to take advantage of and properly utilize
technology in the classroom.

Monday, April 21, 2014

Using GoAnimate in the Classroom

Using comic strips in the classroom can be a really effective tool for ESL learners.  Personally I used the comic strip generator GoAnimate to create my ESL 30 second comic strip.  I wasn't aware of this type of internet tool before and I was pretty fascinated by it.  It was actually a lot of fun to create despite having your options limited by the free 30 second version.  It was pretty clear to see the classroom and language implications that can be supported by such a feature.  There are so many ways to use something like this in class.  As a teacher you can get a subscription and make much longer comics that can be used to reinforce difficult lesson concepts or could potentially serve as the medium used to teach an aspect of the language.  There are so many options of characters, backgrounds and motions available through the website that you could create a running theme that could be incorporated into every lesson as an assistant to the teacher during the entire semester or school year.  The text to speech option makes it really very easy to have the characters say all kinds of vocabulary and produce all different types of grammar.

Using comic strips like this in the classroom can be very beneficial to student interest and motivation.  I prefer to use the comic strip generator over the digital storytelling in the classroom because I think it is more involved and that the possibilities  are greater than the story telling tool I reviewed in my earlier post.  Although I think both tools have good implications for L2 classrooms, GoAnimate just allows you as a teacher to do so much more and create so many more scenarios for ESL learners.
 

Sunday, April 20, 2014

Using Animoto in the Classroom

I chose to use Animoto to create a video to practice the question "have you been?"  I think it is an interesting internet tool that can serve a purpose in a modern ESL classroom.  I was surprised at how quick and easy it was to make something interesting and aesthetically pleasing.  There are a couple ways that short videos can be used for ESL purposes.  One way is to create a video that reinforces themes or concepts learned during the lesson.  It can be used to reinforce vocabulary, grammar, and contextual awareness. Teachers can either create videos or have the students create their own videos.  The process of learning how to use Animoto and following the English directions, can also serve to reinforce practical language use by L2 learners. 

It would be interesting as a teacher to see what the full version of the program can do.  The thrity second trial video is just a good example of the potential of the program in the ESL classroom.  With the full version teachers and students can make much longer videos.  For example a teacher could make a video discussing a certain grammar structure or set of vocabulary words and have the student respond with their own videos explaining the grammar or unseeing the vocabulary.  Animoto is another great resource for teachers and students and has great pedagogical implications for the L2 classroom.

Friday, April 11, 2014

The Art of Digital Storytelling

Storytelling is an ancient human tradition, it has been around for as long as humans have had speech and language.  As the generations passed storytelling, like all things became modernized. Starting with the introduction of written language then paper and ink and the printing press and now we meet the 21st century's incarnation of the art of storytelling: Digital storytelling.  Digital storytelling is exactly what it sounds like, telling a story through use of digital media.  It gives the author the chance to pass down a story about their  family history, friendships, adventures, whatever they would like and share it with the world. 

There are many ways that digital storytelling can used for education, according to the article 7 Things You Should know About Digital Storytelling "Digital stories let students express themselves not only with their own words but also in their own voices, fostering a sense of individuality and of “owning” their creations" In an ESL classroom few things are more important than a student's voice and confidence in expressing his or her self in English.  Digital Storytelling gives students the chance to express themselves in English in a low stress environment in a way that is interesting and fun as well.   Digital Storytelling has some good implications for teachers as well.  On the website Educational Uses of Digital Storytelling it says "Teacher-created digital stories may also be used to enhance current lessons within a larger unit, as a way to facilitate discussion about the topics presented a story and as a way of making abstract or conceptual content more understandable."  Digital Storytelling is very versatile for use by both students and teachers .


As a teacher I can see the uses of Digital Storytelling in the classrooms.  In my future classroom I think I would use Digital Storytelling as an out of class assignment where students could create a short story fact or fictional and telling using this medium and share it with the class.  This is just one potential way I could see myself using this internet tool in a future ESL classroom.  There are of course several more ways that we as modern educators can use this technology in our classrooms.  The possibilities are only limited only by our own creativity and work. 

Wednesday, March 19, 2014

Gamififcation Part Two: The Serious Game

The serious game is the game that is designed with a purpose other than entertainment only.  There are a number of very good serious games that can be used for learning outside of the classroom.  I played the game The Garbage Game one time.  This game required the player to manage the waste produced by New York City.  I chose this game because it seemed to have an interesting and relevant theme to it, which is important for learner motivation. 

The game involved a lot of reading and use of reading comprehension skills.  This game would be very difficult for anyone below the advanced level of ESL.  For advanced learners this game is a very good way to practice intensive English reading in an authentic way.  Intensive reading comprehension is an important learning objective for advanced ESL learners. The theme of the game is a relevant one as well, the idea is to consume as little waste and use as little energy as possible.  Energy production and usage and its environmental impact has had an increasing voice in popular media as of late.  It is an important question that needs to be addressed in the coming generations and an interesting and relevant topic for discussion.  As ESL speakers become advanced they need to be stimulated by advanced readings that capture their ideas and help them to process more complex language usages such as thinking about and discussing real life hot topics such as waste management.

As a teacher this is a game that could be used as a homework assignment in comprehensive reading.  To check that the learning objective has been met you can require students to write a report on their results and and thoughts on the content and its real life implications.  A presentation could also be made to present their assignment as well as create an opportunity to practice speaking skills.

The Garbage Game  is an excellent game to use for advanced learners to practice their reading comprehensive skills.  It is best completed outside of the classroom as there is a lot of reading which can take a while for ESL learners.  Overall the potential for success depends on learner motivation, Gamification is an excellent resource to use in the classroom to help stimulate students and keep them motivated to learn.

Gamification: The Impact of Games on Learner's Motivation in the L2 Classroom

There are many innovative ways to impact student motivation in the L2 classroom.  One interesting way to stimulate motivation in learning is through games.  Gamification "is the application of game elements in non-gaming situations, often to motivate or influence behavior" (Educase, 2011).  Through the increase in classroom technology it is becoming easier and more relevant to include games in school curriculum, particularly in L2 classrooms.

Gamification may seem abstract or even distracting for some classroom teachers, however, much can be said to rationalize the usage of games for second language learning.  For starters "Gamification offers instructors numerous creative opportunities to enliven their instruction with contests, leader boards, or badges that give students opportunities for recognition and a positive attitude toward their work" (Educase, 2011).   In language learning it is often quite common for shy students to fall behind, not because of some type of cognitive dysfunction but due to their shy and introverted personalities.  This is an area in which games can be very useful in second language classrooms: "Gamification  has the potential to help build connections among members of the academic community, drawing in shy students, supporting collaboration, and engendering interest in course content that students might not have otherwise explored" (Educase, 2011).

The game Phantasy Quest is a game that has a lot of potential in an ESL classroom.  I personally played the game once and found it to contain a wealth of new vocabulary for early intermediate speakers. The objective of the game is to click around the environment to rescue the girl and sail away.  By clicking on different items throughout the environment and through the use of logical thinking the player is able to achieve small tasks and victories that build up on each other and lead to the eventual achievement of winning the game. As we learned from Tom Chatfield's TEDTalk: 7 Ways Games Reward the Brain there is great importance of multiple long and short term aims as a way to keep the learner or game player continually interested.  The idea behind Phantasy Quest is to find missing puzzles pieces to unlock small achievements little by little until the final goal is reached.


There are many learning objectives that can be met through incorporation of this game.  One significant learning objective is vocabulary, a teacher can easily set up a lesson plan that teaches nautical vocabulary, the game has many vocabulary words associated with water, beaches, and even piracy.  The teacher can introduce worksheets and other traditional teaching methods to prepare the students for the vocabulary needed for the game.

Listening and speaking skills could also be strengthened through use of this game.  For example the teacher could separate the class into small groups depending on the number of computers available.  Each group member could have a role and different pieces to the walk-through.   The goal of the game is for the students to use their listening and speaking skills to work together to complete the game, groups could also compete against each other and time.  The teacher can serve as moderator, time keeper, and helper to the students.


To meet specific learning objects through games with out an abundance of computers is more challenging, however, it does not mean that it will not be useful.  For example most modern classrooms have one computer with projection capabilities.  The teacher could show the game on the projector and work through the process with the class.  Through this platform the teacher could instill question and answer format learning objectives.  Students could be separated into small groups, each group has the walk-through with various vocabulary words missing, they can offer their ideas for what to do next by "ringing-in" with their best idea for what to do next by utilizing the proper grammar and sentence structure.  The teacher will move the character in accordance with the students explanation and see if it works.  This is a good way to test if the learning objectives have been met; if the students complete the walk-through with the correct vocabulary and missing L2 information then the shipwrecked mate should be able to complete the necessary tasks.

The Phantasy Quest game uses a lot of logical and creative thinking in order to be successful.  This is an excellent platform for students to get comfortable thinking logical and creatively in their L2.  Whether this game is played in the classroom or outside of the classroom it is a very useful platform for a second language user to practice and learn English while staying motivated through a fun game.   


Monday, March 10, 2014

Twitter Use in the Classroom

Twitter is a rapidly growing social media platform where ideas and thoughts are exchanged between people all over the world.  In the classroom twitter has a lot of potential and usefulness for student and teacher interaction.  In the web article A Must Have Guide on Using Twitter in your Classroom it lists several excellent ways in which one can use twitter in their classroom.  The article is broken down into 5 main subjects: communication, organization, resources, writing skills and twitter exercises.  As a teacher I could see myself using twitter as a means of communicating with students.  For example if a student misses class they could check twitter for a link to the days lesson and assignment that I could post.  Also keeping track of important deadlines for students is another great way to use twitter.  Also there is potential to allow students to tweet either with each other or with the teacher if they have questions about certain topics such as vocabulary or a quick grammar explanation.

Getting connected and sharing ideas with other professionals is another great way to use twitter.  Getting started in twitter is a little tricky and it is important to connect with the right people and topics.  Using hash tags correctly is a great way to connect to the right people and relevant topics.  The online article The Teachers Guide to Twitter  is a great resource for teachers new to twitter who want to get a better understanding of how to properly use twitter.  It offers a lot of useful information with regards to creativity, networking, and resource sharing.  Resourcing is perhaps the greatest benefit to professionalism for teachers using twitter.  As a future teacher I anticipate using twitter to communicate with other professionals and share ESL teaching resources and ideas.
 

Twitterchat The Good The Bad and The Ugly

I joined twitter chat #edtechchat on Monday March 10 from 8-9pm after reading Lilliy Marshall's blog post: What is Twitter Chat and How Can it Help You in Fifteen Minutes or Less?

The Good:
There are several good aspects about Twitter Chat.  It is an excellent place to connect with other educators and discuss ideas.  Upon entering the chat it is clear that the main topic was about the blending online and face to face classrooms and their effect on learning.  There were many questions proposed by the moderator that were well developed and thought provoking, this helped to guide the chat in a general direction.  Users were able to share resources and ideas with each other in real time as well as answering relevant questions on interesting topics.  

The Bad:
In addition to the good aspects of Twitter Chat there were some bad aspects as well.  Mainly the speed at which the chat flows.  I found that the chat I participated in moved very quickly, too quickly in fact.  I found that I would read a question posted by the moderator and in the time it took me to think of an interesting and relevant response there were already 30+ responses, and by the time I got through reading the next 30 there were 50 more.  This pace made it very difficult to follow and be involved with. This pace made it difficult to even read all of the questions asked by the moderator let alone answer them. 


The Ugly:
The ugly refers to a few specific aspects, in particular the character limit and "troll" responses.  The character limit for tweets makes it difficult to express your self with clarity to some rather deep and thought provoking questions.  This results in several responses that are incomplete or appear to be disorganized.  Also the use of abbreviations short hand is frequent and if you are not familiar with it it can be difficult to understand.  For example I noticed the expression f2f come up in several responses and at first I was confused as to what it meant.  After coming across it many more times in different contexts I was able to decipher its meaning as face to face.  However in the time it took for me to figure this out I had already missed out on understanding many tweets and thus fell behind in the discussion.  Finally by troll responses I refer to responses that are too short to mean anything or are way off topic and clutter the page with multiple tweets you must read through. 

Overall I would say that it was a difficult and slightly confusing experience.  I think some of that had to do with my own inexperience with twitter and Twitter Chat.  Many of the tweeters in the chat expressed a great fondness for the chat and perhaps with more experience I will have better experiences in the future.  I think that there is a high level of potential for sharing information and communication with other professionals but there are some formatting limits to the forum.

Friday, February 28, 2014

Social Networking

The networking is very useful in the professional world.  It allows us to communicate with other professionals in the the field from across the world.  There are many useful social marketing sites worth using.  One such site is EFL Classroom 2.0.  I joined this network to connect with other ESL teachers and professionals out there.  I felt this site could be useful to me as a teacher because it is an area where teachers and researchers in ESL and SLA gather to express ideas and current trends in teaching.  I can definitely see myself making good use out of this network in the future by discovering new ideas and ways of expressing materials relevant to the coursework. 

Learners and Chocolate and Motivation in Society

To modify an oft quoted piece of American cinema history: "A learner is like a box of chocolates......you never know what yer gonna get."  I'm not sure second language learners were what Mr. Gump had in mind as he dropped that little morsel of wisdom on the average mid-nineties American, however, the analogy fits rather nicely.  

When assessing second language learners there are a multitude of factors that go into considering what type of learner, and whether or not they will be successful by some measurable standard.  Factors such as biology, motivation, age, self-identity, instruction methods, and sociocultural connectivisim.  In his presentation of What is connectivisim? George Siemens of the University of Manitoba states "...much of what we know is shaped and influenced in our exchange and dialogue with others."  Although he is speaking on knowledge and learning in a more general sense, this idea is at the forefront of language learning.  So much of our learned language comes from societal interactions with those around us.  Language is born out of the need to interact and understand one and other and second language learners need to adapt to their new society to be successful.  How a learner interacts with the people around them plays a significant role in whether they will be successful or not.  Often language is learned through socialization and the need to connect with the members of the society and culture being experienced by the learner.  


Another factor of language learning that fits the analogy is motivation.  There are many factors that contribute to a learner's motivation.  One of the most important factors in learner motivation is the concept of practical worthiness.  Before the process of learning something new can take place the learner must decide if the subject is worth the process of acquisition and  how will the learner directly benefit from this knowledge.  The subject of worthiness is discussed aptly by George Siemens in his written post titled: Connectivisim a Learning Theory for the Digital Age, he states that: " The need to evaluate the worthiness of learning something is a meta-skill that is applied before learning itself begins." This subtle skill is a base for all learning that may or may not take place.  It is something all learners do and is a necessity for learning something new. 

 With so many different aspects of learning to be considered, it is no surprise that every learner is different.  As teachers we must take this into consideration, especially with second language learners.  We should have a good idea as to how their motivation and social interaction as learners will play a part in their language learning going forward.  no two learners are ever really the same and as teachers we'll never really know what we're gonna get.






Saturday, February 22, 2014

DIIGO and Scoop it a Comparison

When using information sharing websites there are several factors to consider to decide which medium serves your needs best.  DIIGO and Scoop it are two very good platforms for creating an information sharing identity.  Both sites offer different ways of expressing ideas and articles.

DIIGO allows you to access information you have stored online from anywhere-not just your home computer.  It allows articles to be highlighted to reflect on significant passages or ideas.  This is an excellent tool for remembering significant pieces form the articles.  The layout of DIIGO is very straightforward and easy to navigate.  Websites are listed on your home library and are easily accessible to your followers.  DIIGO also allows for very easy annotation and website addition to your library, so it is easy to continue to add new articles, websites and ideas.

Scoop it is slightly different than DIIGO.  Although it too is an information sharing platform the set up is much different.  I found Scoop it more of a challenge to figure out how to use than DIIGO.  The styles are very different.  For Scoop it you can create ideas or topics and then it assists you in finding websites, videos and other URL related material to add to your topic, learn about and share with others.  Although it is a slightly more complicated procedure to get started, overall I think the potential to learn and discover new information is higher with Scoop it.

Overall both platforms are very good resources for gathering good ideas and web sources I think that Scoop it does a better job of producing new material to discover.  As DIIGO makes it easy to annotate found information it doesn't actively help you discover new information.  Scoop it helps you to find new and relevant information based on the topic you have created.   However if I had to choose only one to use in the future I would choose DIIGO for it simplistic layout and for the fact I am always looking for constructive ways to store websites and internet resources in a well organized manner. 

Friday, February 14, 2014

Effects of 21st Communications in the Classrooms

Technology continues to change the way we approach education as a society.  The world is changing more rapidly now than ever, there is more information readily available than ever before.  But does that mean people are smarter? Or that education is better? Not necessarily.

After observing the video Educational Change Challenge it is apparent that not all aspects of society are keeping up with the modern technological social changes that are taking place.  It appears that while there have been many technological advancements in the age of computers, the overall approach to education has remained relatively stagnate.  As advances in medicine, energy, and information sharing have stormed through the 21st century education remains locked in its "one size fits all" mentality.  iPods and pads, computer rooms and tech savvy teenagers are a plenty in this modern age, however, the way we teach our students remains the same.  After viewing this video it is apparent what is needed is a technological advancement in the overall approach to education in America.  Educators need to have more freedom and creativity when creating lessons that are appropriate to all types of learners, rather than forcing old world mentality into new world minds.  Until educational approaches are attempted with the same gusto and innovation as the technologies used in classrooms, America's education system will remain stuck in the 20th century.

                                                                                         The future is now!

The other videos which caught my eye were Social Media Revolution and Did You Know?.  The videos were filled with interesting statistics about the state of the world and education.  It is quite remarkable how quickly technology has taken over our lives, particularly social media.  Social media-twitter, Facebook, google+ etc- is one of the most fascinating technological advancements to come out of the early 21st century.  The role that it can hold in the classroom is still being determined.  For the first time in the history of the world anyone can share any type of information instantaneously with anyone around the world.  This type of information sharing is world changing and can have an important impact in the modern classroom.  However social media is also a vice in the sense that it can provide a major distraction for young people in the classrooms.  So although it makes it simple to share information it also makes it easy to distract from learning.  What role social media will play in the future classrooms is yet to be determined.

Overall technology is changing the world rapidly in nearly every aspect.  And until we as a society can incorporate these advantages and changes into the approach to education it will remain in the shadows of the technology it's unable to incorporate.

Thursday, February 6, 2014

Blogging and the ESL Classroom Experience

Technology in the classroom has always played a significant role in education.  The introduction of the internet as a classroom teaching tool may be perhaps one of the greatest innovations for education since the blackboard.  The internet allows teachers and students to easily connect with each other when they are not in the classroom.  One of these internet tools for education is the blog.  Blogging can play a significant part in the modern L2 classroom.

There are several ways as a teacher I can use blogging to connect with my students.  One great advantage to having students blog is it allows them to have a voice.  For ESL learners it is important that they get comfortable having a voice in the target language.  A student may have a lot to say in their native language about certain subject matter (politics, sports, art and music etc.) but not feel as comfortable expressing themselves orally in an ESL classroom.  This is a way which blogging can really help a student grow more comfortable with using the foreign language in a natural and comfortable way.  Once a student begins to find their English voice online it will provide a big push for them to begin speaking.  A once a week blogging assignment could be given as homework.   Students could be required to write short essays in proper English form about different subjects they enjoy or opinions they feel strongly about.  Students would be encouraged to read and comment on each others posts, and some of the best posts could be used for class discussions.  A regularly occurring homework assignment such as this could be used to satisfy NYS ESL education standard ESL4.C.1A: Students use a variety of oral, print or electronic forms of social communication and for writing to or for self, applying the conventions of social writing.

As a teacher and a professional blogging has many advantages.  It can be a great place to share thoughts, ideas, stories and lesson plans with others in the profession.  One of the best parts about the blog is its ability to reach anywhere in the world, unlike a conference where it can be harder to get together.  A blog can serve as an online conference where teachers from all over the world can gather and discuss ideas with one and other easily and instantaneously.   In addition to be able to connect and share ideas with other teachers, blogging allows for teachers to connect directly with their students in a more relaxed way than classroom teaching.  A teacher can set up their own blog where they share thoughts and ideas with their students about English.  Teachers can post interesting or funny videos or article links which the students can use to strengthen their language skills in a more natural and fun way.